Phew... after two months of work, I can take a step back and go back to blogging.
Who won the "Pirate bay" trial?
The simplistic answer is obvious: though currently in appeal (scheduled to open September of this year) the site's operators were convicted on April 17th, 2009 in accessory to crime against copyright law, and were sentenced to a year in jail and over $3.5M for fines and other damages. I would call this a pretty decisive decision.
So the publishers win, right? I don't think so.
The trial itself is a cornerstone in the fight against piracy, but focusing on that misses the point. Don't get me wrong, I'm not pro any illegal activity, however some illegal activities stem from a need that's not met by what the industry has to offer; something people are willing to pay for. It's not that people didn't want to pay for music and movies - they just didn't want to pay for them in the way they were bundled by the publishers. And from this perspective, the publishers lost. They lost their old business model to the vast end-user-driven movement that spun piracy: iTunes (paying for single songs), Netflix (subscription based streaming), Spotify (free music discovery) and Hulu (ad based streaming) are examples to models that evolved since publishers had to change. Who won the pirate bay trial? Irrelevant in the long term. The important thing is that users get more of what they want.
The same rule applies to secondary markets in online games.
I spoke to a few publishers over the last few months, and especially at GDC. I asked a simple question - why don't you support p2p trade and secondary markets? The answers varied, but most of them responded just like a music publisher in the pre-iTunes era: it just doesn't fit their business model.
Most games provide their players with progression - along skill levels, story lines, levels, goods. When stripping them off fancy mechanics, in essence Farmville and WoW are similar in the sense that you have "stuff" you accumulate (be those points, ranks or cows) and you have a series of actions you can do you get them. In some of the cases, you also go through an internal narrative that adds another layer of "stuff" to achieve, this time story progression. Players get rewarded by the game, and invest in challenges that the game provides them with - and so gameplay, long hours of engagement and investment of time and money against game-initiated calls for action are what drive profitability. Secondary markets undermine this dynamic - players are supposed to buy content, currency and items from the publisher only, and buying them from other players ruins gameplay and works against the game's planning.
Sounds familiar, doesn't it?
The way I see it secondary markets represent something the player community needs and wants, and a necessary change to the way games are played. Allowing players to create value themselves and trade it with other players will only increase engagement with the game, not decrease it - provided that there is really an option for open ended play. Of course it creates additional challenges - farming, scams, fraud in p2p trade - but most of those are current issues for most online games and worlds, and instead of seeing its value churned by piracy and chasing down pirates, the gaming industry needs to make a decision to take this activity into the games. With the digitization of commerce, there's no reason why actual entrepreneurs cannot work in the virtual space as much as they would in the real world, and virtual worlds can be direct beneficiaries from sophisticated ecosystems. You only need to look at the numbers from Blizzard's latest launch of the "pets" on WoW to understand that reselling, and later turning these now-commodities into high value collectibles, is just around the corner - and gaming companies cannot allow themselves to not participate in one way or another.
It does seem, however, that gaming companies have identified this need and are working to accommodate it in future publications. Going back to the opening of this post, this is another place where "piracy" showed the industry where it needs to go; choosing to fight such a clear message from users doesn't really make sense. I, for one, am looking forward to in-game, open marketplaces booming.
Saturday, April 24, 2010
Monday, March 8, 2010
Looking for candidates: Paypal New Ventures Risk
Over the past months I’ve been telling you about my take on risk management, automated decisions, digital goods and various other areas. I am now starting to look for candidates for my team to deal with these exact areas within Paypal – so if you’re one or think you know one, please let me know. Find the formal JD in the eBay site with req number 38550BR. But read on before that - the description in this post is much more important).
The team is Paypal's New Ventures Risk team, in charge of risk management for Paypal's newest, most innovative ventures, leading Paypal's growth in new markets and with new technologies. The role is for a leader of the seller risk aspect of new ventures, dealing with sellers and developers using our most innovative products. Note: though the position is titled "manager", this is not a people management position.
What I’m looking for is results driven, quick thinking do-it-alls who want to be involved with new products, markets and risk challenges within Paypal. You should have the passion for consuming a lot of data and information, be able to learn quickly and identify and define trends in concise terms. You should be analytical and with a quantitative approach but not a data cruncher without any understanding of the big picture – we are playing at all fronts. Know or be able to learn how to drive processes through other people and organizations; working in ambiguous situations and coping with change is a must, as well as an ever changing operating rhythm. This is not your classic 9 to 5 and I’m not your classic 9 to 5 manager.
Experience is not a must (=graduates are also encouraged to apply), definitely not previous experience in risk management. However, please be an avid internet user, preferably a gamer in your past or present. Some security experience or tech savvy is a big plus – don’t get intimidated by developers, architects and tech talk. Impress me by having interesting hobbies out of work that you maintain although you are an aggressive achiever, and by having vast general knowledge (as in: you shout answers at “who wants to be a millionaire” while watching it on TV).
Read the blog. Process. Understand. Talk to me.
The team is Paypal's New Ventures Risk team, in charge of risk management for Paypal's newest, most innovative ventures, leading Paypal's growth in new markets and with new technologies. The role is for a leader of the seller risk aspect of new ventures, dealing with sellers and developers using our most innovative products. Note: though the position is titled "manager", this is not a people management position.
What I’m looking for is results driven, quick thinking do-it-alls who want to be involved with new products, markets and risk challenges within Paypal. You should have the passion for consuming a lot of data and information, be able to learn quickly and identify and define trends in concise terms. You should be analytical and with a quantitative approach but not a data cruncher without any understanding of the big picture – we are playing at all fronts. Know or be able to learn how to drive processes through other people and organizations; working in ambiguous situations and coping with change is a must, as well as an ever changing operating rhythm. This is not your classic 9 to 5 and I’m not your classic 9 to 5 manager.
Experience is not a must (=graduates are also encouraged to apply), definitely not previous experience in risk management. However, please be an avid internet user, preferably a gamer in your past or present. Some security experience or tech savvy is a big plus – don’t get intimidated by developers, architects and tech talk. Impress me by having interesting hobbies out of work that you maintain although you are an aggressive achiever, and by having vast general knowledge (as in: you shout answers at “who wants to be a millionaire” while watching it on TV).
Read the blog. Process. Understand. Talk to me.
Monday, March 1, 2010
Dealing with International Fraud - a Few Basics
When we started looking for customers in the first payments startup I worked for, low hanging fruit were obvious. All you had to do to find them was look for a merchant's international shipping policy - or lack thereof - and continue from there. The value proposition we offered, where we would make final accept/decline decisions and insure them, was just good enough to be true and be worth a lot of money for those who wanted to expand internationally. Still, it wasn't easy to convince these guys to expand, I'll tell you that - for every one who was willing to check us out, at least ten were pretty happy selling internally in the US. Who thought of the international market at that time? Looking back at it, this was around the dawn of managed fraud and risk services, and though we spearheaded the offering for the more dangerous segments we most definitely weren't the only ones.
Now, however, of all the questions I am asked, the ones I hear the most - and with the most urgency in them - are the ones regarding international purchases. Unlike a few years ago, when merchants let themselves brutally limit international buyers and focused on domestic markets, it's clear today that global expansion is a key for sustained success. Every beginning publisher wants to talk localization. And they should: this is way more general than digital goods and content. While US eCommerce is forecasted to grow to 8% of all retail purchases in 2012, according to Gartner, European b2c sales are forecasted to outgrow US sales, and grow 20% in 2010, according to eMarketer. This is an amazing opportunity – and it means that a lot of real goods need to be shipped around the world. However, when you get to actually approving these transactions, often you find that you just don't get the tools you're used to outside of the biggest eCommerce markets and some don't even exist outside of the US.
So how do you deal with those tricky international purchases?
• Remember what international fraudsters aren’t – they’re not the people they are stealing from. Sounds very basic, but it will serve you well – most fraudsters are young, computer savvy males from 3rd world countries trying to use Western world cards and bank accounts. Note obvious mismatches in details: if details given for the customer (phone number, card bin country, address) just don’t match, come from distant parts of a country or look invented, beware.
• Purchasing history from other merchants, through a 3rd party vendor, serves you mostly when you delay shipment (either because it’s standard practice or you’re suspicious). For all other cases, you need to have velocity checks and an ability to identify returning fraudsters alternating details. There are some good machine-ID companies out there, but you also have to complement with rules that identify purchasing behavior that is different than what you are used to in your industry and shop.
• Contacting users makes sense – but only when you understand what contacting them tells you. Calling a VoIP phone does no good, same as emailing someone whose email domain ranges from the ridiculous @legit.com to the less obvious @army.com; some seemingly fine domains host sites that are nothing but a blank page, so checking occasionally makes sense.
• IP intelligence can teach you a lot – you wouldn’t be surprised to hear that there are more fraudsters and more exploited, Trojan infested computers in big cities with high speed internet. It’s always good to know more about your user’s connection, especially if they are risky – if someone is initiating a payment to your site from within Microsoft’s Azure cloud, you may be up for some trouble.
• Find alternative data sources. No other country has such extensive public data sources of its citizens as the US, but free and paid data bases exist outside of the US too. A good address and name resource like 192.com helps you know more about your customer, and social networks span world wide. Too bad fraudsters can use this too…
• And, last but not least – know that there are legitimate people out there acting very ordinarily, but in a way that might strike you initially as dangerous. Where people relocate between states in the US, in the EU they do so between countries. Belgium and France share a language, and exactly as an Austrian might have a German bank account, so can someone from the Turkish minority. Time to polish your skills in geography, and read some Wikipedia pages!
Applying the above should take you a few additional steps in your way to open up your site to international commerce. And one additional thing to remember: deploying a great set of filters in place is close to useless without having a team reiterate on it and improve it as user behavior changes - the alternative is reactive risk management, slowly closing down itself using black lists and limitations until you resort back to the good ol’ US domestic shipping. Don’t let that happen to you, the international opportunity is too big to miss on.
Now, however, of all the questions I am asked, the ones I hear the most - and with the most urgency in them - are the ones regarding international purchases. Unlike a few years ago, when merchants let themselves brutally limit international buyers and focused on domestic markets, it's clear today that global expansion is a key for sustained success. Every beginning publisher wants to talk localization. And they should: this is way more general than digital goods and content. While US eCommerce is forecasted to grow to 8% of all retail purchases in 2012, according to Gartner, European b2c sales are forecasted to outgrow US sales, and grow 20% in 2010, according to eMarketer. This is an amazing opportunity – and it means that a lot of real goods need to be shipped around the world. However, when you get to actually approving these transactions, often you find that you just don't get the tools you're used to outside of the biggest eCommerce markets and some don't even exist outside of the US.
So how do you deal with those tricky international purchases?
• Remember what international fraudsters aren’t – they’re not the people they are stealing from. Sounds very basic, but it will serve you well – most fraudsters are young, computer savvy males from 3rd world countries trying to use Western world cards and bank accounts. Note obvious mismatches in details: if details given for the customer (phone number, card bin country, address) just don’t match, come from distant parts of a country or look invented, beware.
• Purchasing history from other merchants, through a 3rd party vendor, serves you mostly when you delay shipment (either because it’s standard practice or you’re suspicious). For all other cases, you need to have velocity checks and an ability to identify returning fraudsters alternating details. There are some good machine-ID companies out there, but you also have to complement with rules that identify purchasing behavior that is different than what you are used to in your industry and shop.
• Contacting users makes sense – but only when you understand what contacting them tells you. Calling a VoIP phone does no good, same as emailing someone whose email domain ranges from the ridiculous @legit.com to the less obvious @army.com; some seemingly fine domains host sites that are nothing but a blank page, so checking occasionally makes sense.
• IP intelligence can teach you a lot – you wouldn’t be surprised to hear that there are more fraudsters and more exploited, Trojan infested computers in big cities with high speed internet. It’s always good to know more about your user’s connection, especially if they are risky – if someone is initiating a payment to your site from within Microsoft’s Azure cloud, you may be up for some trouble.
• Find alternative data sources. No other country has such extensive public data sources of its citizens as the US, but free and paid data bases exist outside of the US too. A good address and name resource like 192.com helps you know more about your customer, and social networks span world wide. Too bad fraudsters can use this too…
• And, last but not least – know that there are legitimate people out there acting very ordinarily, but in a way that might strike you initially as dangerous. Where people relocate between states in the US, in the EU they do so between countries. Belgium and France share a language, and exactly as an Austrian might have a German bank account, so can someone from the Turkish minority. Time to polish your skills in geography, and read some Wikipedia pages!
Applying the above should take you a few additional steps in your way to open up your site to international commerce. And one additional thing to remember: deploying a great set of filters in place is close to useless without having a team reiterate on it and improve it as user behavior changes - the alternative is reactive risk management, slowly closing down itself using black lists and limitations until you resort back to the good ol’ US domestic shipping. Don’t let that happen to you, the international opportunity is too big to miss on.
Monday, February 22, 2010
New York under zero: some thoughts on the Engage! Expo
"If there are any Mattel engineers in the audience, the astronaut Barby's space suit is not crash proof" (loose paraphrasing on Will Wright's keynote)
Yep, the keynote was entertaining and Engage brought a lot of vendors to snowy New York's Javits center. The two day event, though a bit low on developers, had a few interesting sessions and some interesting chances to share opinions. So what did I pick up from these two full days?
Payments and mobile
This Engage was heavy on payments companies, and by payments I mean mostly - if not exclusively - mobile payments focusing on SMS billing through carriers (obviously Paypal was there - a few of my colleagues and me - and additional sponsors). While the value of mobile payments for a streamlined, high conversion purchasing experience is clear (on the verge of overstated), the abundance of these companies over such a small space only served to emphasize how not-that-different these companies are from one another. Better coverage, low fraud and a promise for lower fees in 2011 were the value propositions.
Now, while I think mobile payments are clearly an avenue the industry must pursue, it was clear to me that until operators make a big leap of faith to embrace mobile payments, this field will not move much unless the companies themselves move to a Zong+ like, account based system that allows users to add a financial instrument and for the mobile payments company to charge it directly. And, as you are soon to find out, account based systems are a whole new world of pain - while with direct billing you charge a prepaid or underwritten balance an operator is liable for, accounts are a much more complicated structure. Plainly put, you start writing big fat checks directly to fraudsters' pockets. Looking at chargebacks in hindsight, as at least two of the participants suggested, just doesn't cut it. So mobile payments are looking for the next big breakthrough, and if fees don't drop soon (and they probably won't), I'm expecting some M&A work as competition heats up.
Offers and tasks
I'm a long time advocate of offers. Yes, offers have their "dark side", when misused, however they have a huge potential for creating incremental volume - something I personally love. When at the conference I heard that Offerpal are integrating tasks from Amazon's Mechanical Turk, and have been hearing assertions that competitors are going to follow suit (also heard it on stage from IMVU.com's CEO). Why is this good? I think that using social gaming to crowdsource simple but human intensive tasks is good for user education - do something good instead of just signing up for Netflix (nothing bad about Netflix, though); plus, it's good for the potential work providers - ideally, research institutes, advanced OCR services and others. In short, tasks are the new "green". Two caveats in this optimistic view, though: the first is that there is a serious chance of shortage of tasks, at least until this market picks up; the second is that abusing this model is still doable, maybe even easier than standard offers - if I were a fraudster, I'd immediately outsource my CAPTCHA operation to Amazon. Oops! Better read previous posts and do some risk analytics, guys, or you'll find you're breeding an ecosystem of thieves.
Zero cost of goods
I had this feeling in the past, but the conference reassured me: the "zero cost of goods produced" concept is both a blessing and a curse. Why a blessing? Because developers, bathing in the sensational bliss of high margins, were keen on trying new things - new business models, new payment options (30% take for mobile payments? come on) and various experiments in user interaction (offers, vanity items and many other really cool stuff). Why a curse? Because the notion has outgrown its proper boundaries, actually harming some of the developers. Assuming that if you just auto-refund your zero-cost virtual good, the problem of chargebacks goes away is a mistake, and not checking operational costs related to this "zero cost" work will make your bottom line look pretty bad eventually. Additionally, zero cost of goods got many developers focused on solely growing their user base and ARPU - both important but, as a few speakers noted, shifted attention from a few other very important stuff. Like fraud, like going international, but also like pricing - when the third pretty senior person suggested to developers that going all-in on a freemium model just isn't a good idea, I started to understand that the problem transcends risk management and controls; it's starting to detach companies from sound business judgment. So this is probably time to reconsider - it's all a part of growing up as an industry.
P.S. One last thing
I was delighted to meet a few young and talented entrepreneurs working exactly on the things I find exciting - namely p2p trade and new, great ways to engage users. It's fun to see how ideas evolve, and I'm looking forward to hearing more about them and others like them. Well done, guys!
Yep, the keynote was entertaining and Engage brought a lot of vendors to snowy New York's Javits center. The two day event, though a bit low on developers, had a few interesting sessions and some interesting chances to share opinions. So what did I pick up from these two full days?
Payments and mobile
This Engage was heavy on payments companies, and by payments I mean mostly - if not exclusively - mobile payments focusing on SMS billing through carriers (obviously Paypal was there - a few of my colleagues and me - and additional sponsors). While the value of mobile payments for a streamlined, high conversion purchasing experience is clear (on the verge of overstated), the abundance of these companies over such a small space only served to emphasize how not-that-different these companies are from one another. Better coverage, low fraud and a promise for lower fees in 2011 were the value propositions.
Now, while I think mobile payments are clearly an avenue the industry must pursue, it was clear to me that until operators make a big leap of faith to embrace mobile payments, this field will not move much unless the companies themselves move to a Zong+ like, account based system that allows users to add a financial instrument and for the mobile payments company to charge it directly. And, as you are soon to find out, account based systems are a whole new world of pain - while with direct billing you charge a prepaid or underwritten balance an operator is liable for, accounts are a much more complicated structure. Plainly put, you start writing big fat checks directly to fraudsters' pockets. Looking at chargebacks in hindsight, as at least two of the participants suggested, just doesn't cut it. So mobile payments are looking for the next big breakthrough, and if fees don't drop soon (and they probably won't), I'm expecting some M&A work as competition heats up.
Offers and tasks
I'm a long time advocate of offers. Yes, offers have their "dark side", when misused, however they have a huge potential for creating incremental volume - something I personally love. When at the conference I heard that Offerpal are integrating tasks from Amazon's Mechanical Turk, and have been hearing assertions that competitors are going to follow suit (also heard it on stage from IMVU.com's CEO). Why is this good? I think that using social gaming to crowdsource simple but human intensive tasks is good for user education - do something good instead of just signing up for Netflix (nothing bad about Netflix, though); plus, it's good for the potential work providers - ideally, research institutes, advanced OCR services and others. In short, tasks are the new "green". Two caveats in this optimistic view, though: the first is that there is a serious chance of shortage of tasks, at least until this market picks up; the second is that abusing this model is still doable, maybe even easier than standard offers - if I were a fraudster, I'd immediately outsource my CAPTCHA operation to Amazon. Oops! Better read previous posts and do some risk analytics, guys, or you'll find you're breeding an ecosystem of thieves.
Zero cost of goods
I had this feeling in the past, but the conference reassured me: the "zero cost of goods produced" concept is both a blessing and a curse. Why a blessing? Because developers, bathing in the sensational bliss of high margins, were keen on trying new things - new business models, new payment options (30% take for mobile payments? come on) and various experiments in user interaction (offers, vanity items and many other really cool stuff). Why a curse? Because the notion has outgrown its proper boundaries, actually harming some of the developers. Assuming that if you just auto-refund your zero-cost virtual good, the problem of chargebacks goes away is a mistake, and not checking operational costs related to this "zero cost" work will make your bottom line look pretty bad eventually. Additionally, zero cost of goods got many developers focused on solely growing their user base and ARPU - both important but, as a few speakers noted, shifted attention from a few other very important stuff. Like fraud, like going international, but also like pricing - when the third pretty senior person suggested to developers that going all-in on a freemium model just isn't a good idea, I started to understand that the problem transcends risk management and controls; it's starting to detach companies from sound business judgment. So this is probably time to reconsider - it's all a part of growing up as an industry.
P.S. One last thing
I was delighted to meet a few young and talented entrepreneurs working exactly on the things I find exciting - namely p2p trade and new, great ways to engage users. It's fun to see how ideas evolve, and I'm looking forward to hearing more about them and others like them. Well done, guys!
Sunday, February 14, 2010
Fraud detection and User Interaction: why are Millennials slower?
A scientist was conducting an experiment with a fly. He pulled off one of its legs and set it down to see if it could fly. Conclusion: a fly without one leg can still fly. He pared off a second leg and set it down, saying "Fly!" Conclusion: a fly without two legs can still fly. He removed all the legs and set the fly on the palm of his hand, shouting "Fly!" Conclusion: a fly without legs can still fly, briefly, before crashing to the floor. He pulled off all the fly's wings and set the fly on the palm of his hand, yelling "Fly!" Nothing. "Fly!" Nothing. Conclusion: a fly without wings is deaf.
This was an old, lousy and a bit vicious joke even when I was a kid. It does, however, effectively demonstrate a long lasting truth: it is not the collected data, but rather how we interpret it, that renders its effectiveness in decision making. Errors range from confusing cause and effect (is it that customers who experienced fraud are more active, on average, or that active customers are, in average, more prone to experience fraud?) to gross segmentation causing severe false positives; a lot of these cases are triggered by analysts sticking to high level, big numbers rather than complementing their analysis with case-by-case review and customer engagement. Business intelligence is a very important practice, and we must use our tools wisely to reach the best possible conclusions to guide our decisions.
One interesting case of interpretation I found was regarding Javelin's 2010 Identity Fraud Survey Report. Here's an excerpt from the link:
Why is that? Well, looking for interesting opinions I came across this blog post. It suggests that Millennials are optimistic about the economy and feel invincible, being young, not imagining that fraud could happen to them. Interesting, but I don't buy into this kind of explanation, for two reasons: one, is that it's over simplistic in its description of Millennials' psych, but the second is that it puts a cap on our ability to engage with a group of users about their financials. It's just too important to let go: being able to engage with your user community to deter fraud will be a growing need for payment services in 2010 and beyond, and I claim that they expect this to happen. It just doesn't resonate with me that social networks and games can get you engaged but your bank or eWallet, the place where all your money is, can't. It's just a question of the right engagement model. What is the difference between those that work and those that fail? As a user myself, I don't feel like I have compelling interfaces that help me monitor my financials - and I log in to my online banking interface on a daily basis. There's just too much information, too many buttons and graphs to make sense. To add insult to injury, many monitoring programs (such as the lately advertized Chase debit card program) require users and parents to set their own monitoring rules. This reminds me of another area, online predator monitoring, which poses the same challenge to parents - you set the rules to monitor suspicious words in your child's IM. Seriously? We force the laymen to do our job for us? Can we really not provide a compelling, interactive, machine learning interface that provides an appealing user experience? I think we can. Especially if the alternative is accusing Millennials of being too optimistic.
Looping back to the beginning of the post, I'm just hypothesizing (or pulling the fly's leg, if you'd like). It's now a question of actually engaging with users and examining behavior to validate basic assumptions; something that we must do to make sure we understand the data we are getting. But this is my own hunch on Javelin's results. What do you think?
If you liked this post, please subscribe to my blog!
This was an old, lousy and a bit vicious joke even when I was a kid. It does, however, effectively demonstrate a long lasting truth: it is not the collected data, but rather how we interpret it, that renders its effectiveness in decision making. Errors range from confusing cause and effect (is it that customers who experienced fraud are more active, on average, or that active customers are, in average, more prone to experience fraud?) to gross segmentation causing severe false positives; a lot of these cases are triggered by analysts sticking to high level, big numbers rather than complementing their analysis with case-by-case review and customer engagement. Business intelligence is a very important practice, and we must use our tools wisely to reach the best possible conclusions to guide our decisions.
One interesting case of interpretation I found was regarding Javelin's 2010 Identity Fraud Survey Report. Here's an excerpt from the link:
"18 to 24 Year Olds are Slowest to Detect Fraud – Millennials (consumers aged 18 to 24 years old) take nearly twice as many days to detect fraud, compared to other age groups, and thus are fraud victims for longer periods of time. Millennials were found to be the less likely to monitor accounts regularly and the least likely group to take advantage of monitoring programs offered by financial institutions. However, Millennials were the most likely group to take action such as switching primary banks or switching forms of payment."
Why is that? Well, looking for interesting opinions I came across this blog post. It suggests that Millennials are optimistic about the economy and feel invincible, being young, not imagining that fraud could happen to them. Interesting, but I don't buy into this kind of explanation, for two reasons: one, is that it's over simplistic in its description of Millennials' psych, but the second is that it puts a cap on our ability to engage with a group of users about their financials. It's just too important to let go: being able to engage with your user community to deter fraud will be a growing need for payment services in 2010 and beyond, and I claim that they expect this to happen. It just doesn't resonate with me that social networks and games can get you engaged but your bank or eWallet, the place where all your money is, can't. It's just a question of the right engagement model. What is the difference between those that work and those that fail? As a user myself, I don't feel like I have compelling interfaces that help me monitor my financials - and I log in to my online banking interface on a daily basis. There's just too much information, too many buttons and graphs to make sense. To add insult to injury, many monitoring programs (such as the lately advertized Chase debit card program) require users and parents to set their own monitoring rules. This reminds me of another area, online predator monitoring, which poses the same challenge to parents - you set the rules to monitor suspicious words in your child's IM. Seriously? We force the laymen to do our job for us? Can we really not provide a compelling, interactive, machine learning interface that provides an appealing user experience? I think we can. Especially if the alternative is accusing Millennials of being too optimistic.
Looping back to the beginning of the post, I'm just hypothesizing (or pulling the fly's leg, if you'd like). It's now a question of actually engaging with users and examining behavior to validate basic assumptions; something that we must do to make sure we understand the data we are getting. But this is my own hunch on Javelin's results. What do you think?
If you liked this post, please subscribe to my blog!
Sunday, February 7, 2010
The Next Big Thing (and what is it takes to be that thing)
When something happens for the first time - it's avantgarde.
If you see it twice - it's original.
On the third time - it's plagiarism.
On the fourth - it's pastiche.
But when it happens for the fifth time - it's a genre...
(Anonymous)
In the never ending discussion on innovation vs. execution (see Sara Lacy's great post here) I tend to be an avid supporter of the execution point of view; I've yet to see a great idea execute on itself, but I have seen pretty dull ideas becoming hits because of laser focused hard work. And, of course, it is my personal tendency for building and running strong organizations rather than engaging only in ideation. The reality of the business, as well, shows us companies that succeeded with strong execution on the ideas of earlier, less successful and agile companies (see the article for some examples). This is why I really like the dynamics of a new genre of products and services - if you follow closely you can track the evangelists, the copiers, the big and small players all mixed together, fighting for their place.
The dynamic is pretty straight forward - after a need is established by the avantgarde, in come the strong execution oriented players; proliferation kicks in, and many companies rise to offer similar services and products, each with its own twist. This stage ends with convergence - first with aggregation services, and then with the big winners emerging from the crowd of competing companies. Finally, when these winners become too big or fail to innovate, new avantgarde kicks in, discovering new niche segments that the giants were overlooking.
Social networks are, generally speaking, beyond the genre stage. Facebook and Linkedin emerged as winners, and though there are aggregation solutions out there I personally don't see any need to mix my personal and professional business networks. In fact, Twitter has signaled a new niche (together with Yammer, its LinkedIn-like twin), taking the Facebook status line to the extreme - but the cambrian explosion of networks has passed. It might be best reflected in the coverage and attention Ning - the DIY social network platform - is getting (or not getting) these days compared to 2008.
Online games are in an earlier stage; although there are a few major players in every part of the ecosystem (hardware, portals, platforms, publishers etc.), the barriers are still low and any garage geek can develop the next game. Until now, major game publishers have overcome this by cloning, executing quickly and gaining more and more traction; but as the market becomes more sophisticated and gamers' expectations rise, we will see changes. Acquisition of smaller studios by larger ones to get hold of new IP, traditional game companies entering the space and introduction of known franchises (I vote for Star Trek!) will all come into play, signaling the the battle for control is far from over. But there's another interesting story here - and that's payments in the virtual space.
New ways to pay and be paid have caught the eye of entrepreneurs and VCs alike. Investment money is running like crazy, funding the next-next innovative, zero-click-super-social payment service. Kwedit gets $3 million for letting people pay if they feel like it, Square is making news by enabling coffee shop sales via iPhone. We have hit the spot where there are just too many payment options, and platforms try to answer the need for convergence. Now, I have the utmost repsect for new inventions, but as I started this post, you also need to know how to execute on them (Square is going to discover that, with Verifone's generous help). Remember the three pointers for a successful payments service? Easy, Enabling, Trustworthy. Getting those nailed doesn't take mere ideation, but good old fashioned execution on boring stuff like compliance, reconciliation and relationship management with card associations. And merchants are not early adopters like most gamers - getting them to expand to yet another payment service, in a highly fragmented market, is hard. Merchants are looking for a broad and established user base. Succeeding in this is much harder, and therefore constitutes a bigger barrier, than in other industries.
I can only give only two general advice: one, is do not underestimate compliance and regulation; they will either limit your market (SMBs don't usually work with non-compliant payment services) and you may be facing huge fines even before you start profiting. And two - make anything possible to establish yourself as reliable - it's a merchant's biggest nightmare to have their payment service vanish one day, or to see their customers' data accessed by fraudsters. Guard you system, adapt your best grown-up face, and think about availability because being cool is great, but will only last that much. For success, you need to understand the basics of executing on a successful payment experience, to complement the big technological and business ideas.
Watching the payments industry over the coming two years is going to be extremely interesting, much more volatile than we were used to. Hopefully, some of these incredible minds will adjust to the demanding type of execution the industry requires, and will make it on the other side of the convergence.
PS
Two quick ones: due to a new role I'll be taking on in Paypal, the content and nature of my posts my shift a little. I apologize in advance to those who expected the deep dive on mobile payments threat analysis. On a similar thread, I will be at the Engage! expo next week - buzz me if you'd like to chat.
If you see it twice - it's original.
On the third time - it's plagiarism.
On the fourth - it's pastiche.
But when it happens for the fifth time - it's a genre...
(Anonymous)
In the never ending discussion on innovation vs. execution (see Sara Lacy's great post here) I tend to be an avid supporter of the execution point of view; I've yet to see a great idea execute on itself, but I have seen pretty dull ideas becoming hits because of laser focused hard work. And, of course, it is my personal tendency for building and running strong organizations rather than engaging only in ideation. The reality of the business, as well, shows us companies that succeeded with strong execution on the ideas of earlier, less successful and agile companies (see the article for some examples). This is why I really like the dynamics of a new genre of products and services - if you follow closely you can track the evangelists, the copiers, the big and small players all mixed together, fighting for their place.
The dynamic is pretty straight forward - after a need is established by the avantgarde, in come the strong execution oriented players; proliferation kicks in, and many companies rise to offer similar services and products, each with its own twist. This stage ends with convergence - first with aggregation services, and then with the big winners emerging from the crowd of competing companies. Finally, when these winners become too big or fail to innovate, new avantgarde kicks in, discovering new niche segments that the giants were overlooking.
Social networks are, generally speaking, beyond the genre stage. Facebook and Linkedin emerged as winners, and though there are aggregation solutions out there I personally don't see any need to mix my personal and professional business networks. In fact, Twitter has signaled a new niche (together with Yammer, its LinkedIn-like twin), taking the Facebook status line to the extreme - but the cambrian explosion of networks has passed. It might be best reflected in the coverage and attention Ning - the DIY social network platform - is getting (or not getting) these days compared to 2008.
Online games are in an earlier stage; although there are a few major players in every part of the ecosystem (hardware, portals, platforms, publishers etc.), the barriers are still low and any garage geek can develop the next game. Until now, major game publishers have overcome this by cloning, executing quickly and gaining more and more traction; but as the market becomes more sophisticated and gamers' expectations rise, we will see changes. Acquisition of smaller studios by larger ones to get hold of new IP, traditional game companies entering the space and introduction of known franchises (I vote for Star Trek!) will all come into play, signaling the the battle for control is far from over. But there's another interesting story here - and that's payments in the virtual space.
New ways to pay and be paid have caught the eye of entrepreneurs and VCs alike. Investment money is running like crazy, funding the next-next innovative, zero-click-super-social payment service. Kwedit gets $3 million for letting people pay if they feel like it, Square is making news by enabling coffee shop sales via iPhone. We have hit the spot where there are just too many payment options, and platforms try to answer the need for convergence. Now, I have the utmost repsect for new inventions, but as I started this post, you also need to know how to execute on them (Square is going to discover that, with Verifone's generous help). Remember the three pointers for a successful payments service? Easy, Enabling, Trustworthy. Getting those nailed doesn't take mere ideation, but good old fashioned execution on boring stuff like compliance, reconciliation and relationship management with card associations. And merchants are not early adopters like most gamers - getting them to expand to yet another payment service, in a highly fragmented market, is hard. Merchants are looking for a broad and established user base. Succeeding in this is much harder, and therefore constitutes a bigger barrier, than in other industries.
I can only give only two general advice: one, is do not underestimate compliance and regulation; they will either limit your market (SMBs don't usually work with non-compliant payment services) and you may be facing huge fines even before you start profiting. And two - make anything possible to establish yourself as reliable - it's a merchant's biggest nightmare to have their payment service vanish one day, or to see their customers' data accessed by fraudsters. Guard you system, adapt your best grown-up face, and think about availability because being cool is great, but will only last that much. For success, you need to understand the basics of executing on a successful payment experience, to complement the big technological and business ideas.
Watching the payments industry over the coming two years is going to be extremely interesting, much more volatile than we were used to. Hopefully, some of these incredible minds will adjust to the demanding type of execution the industry requires, and will make it on the other side of the convergence.
PS
Two quick ones: due to a new role I'll be taking on in Paypal, the content and nature of my posts my shift a little. I apologize in advance to those who expected the deep dive on mobile payments threat analysis. On a similar thread, I will be at the Engage! expo next week - buzz me if you'd like to chat.
Labels:
kwedit,
market evolution,
payments,
social games,
social networks,
square,
verifone,
zynga
Sunday, January 24, 2010
Drawing internal buy in for improved Risk management
After my latest posts about risk management (identity management basics and getting the best out of your data) I was asked a great question I think about every day: it's great to have a methodology and a strategy, but how do you get other people in the organization (whether inside or outside of the risk management group) to agree and work with you?
Well, trying to both shape and implement a new terminology is as hard as any other change management, and is very similar to any type of internal marketing: the right catch phrases, proper branding and the right timing and location will do wonders. None of those will work if what you're "selling" is a bad product - an inconsistent, over-complicated or over-simplified method that people cannot use will never be as easy to implement as will a coherent system that makes sense and can be fairly easily comprehended - and used.
Nevertheless, even given a good system this is no mere feat. What are the keys to success? In my experience, there are three:
Well, trying to both shape and implement a new terminology is as hard as any other change management, and is very similar to any type of internal marketing: the right catch phrases, proper branding and the right timing and location will do wonders. None of those will work if what you're "selling" is a bad product - an inconsistent, over-complicated or over-simplified method that people cannot use will never be as easy to implement as will a coherent system that makes sense and can be fairly easily comprehended - and used.
Nevertheless, even given a good system this is no mere feat. What are the keys to success? In my experience, there are three:
- Ownership: what this means is that you take responsibility over the area you are looking to improve. Too many times I have seen a person or a team trying to change a process or a notion while assuming the consultant position; in most cases, they will fail, because the key for making a change is rolling up your sleeves and making something happen. "If you build it, they will come", and "They" here are the aggressive achievers in your organization, the ones that recognize something that works and are not afraid to try and learn it. Stop saying "I told you so" and start doing!
- Transparency: no siloed organization make a change outside of its own boundaries. Only inclusion of other teams, clear communication and eternal repetition of your messages, coupled with deliverables, can make any type of substantial difference. Don't take the traditional risk management approach - don't scare people with the horrors that might happen if they invest in a project; instead, say: "this is what might happen, this is why, and this is how I intend to solve it. Want to help?".
- Gradual Enablement: think of new ways to say "yes". If your system is truly innovative it will allow you to take risks others can't because you can understand and manage them better. Still - don't rush into it, because small successes are key for maintaining momentum; use pilots and rapid prototyping to prove that something can be done, and expand responsibly. This way you can prove you can stop more fraud while not hurting users - and get the charter to expand.
Labels:
driving change,
evangelism,
risk innovation,
risk management
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