tag:blogger.com,1999:blog-650296454261939404.post8261568088201670109..comments2024-01-04T02:15:56.609-08:00Comments on As risky as it gets - Ohad Samet's weblog: Blizzard, secondary markets and the gaming industryAnonymoushttp://www.blogger.com/profile/15068582951108521014noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-650296454261939404.post-15167469924293582752010-04-28T22:55:47.373-07:002010-04-28T22:55:47.373-07:00Hi Ohad, thanks for this post. I agree that the M...Hi Ohad, thanks for this post. I agree that the MMO secondary market is pretty much in exactly the same spot as music downloading was a decade ago - user-driven need, publishers/record labels resisting change. (Coincidentally i've been drawing this same parallel for the longest time now.) <br /><br />The question then is: who will become the itunes of mmos? <br /><br />I'd have to disagree with one minor point though - that it "ruins gameplay". I'm assuming that users want the best gameplay possible. If it did ruin gameplay (for majority of gamers) this user-driven market would not be as big, or possibly even bigger, than the primary market today. <br /><br />Bottom-line, this phenomena has been around for decades and is not about to disappear. Resisting it is not only futile but costly, and at the end of the day, the people who stand to lose the most are the publishers.<br /><br /><i>Disclaimer: I'm the founder of <a href="http://firstmeta.com" rel="nofollow">First Meta Exchange</a>, a publisher-supported virtual goods exchange.</i>Unknownhttps://www.blogger.com/profile/16983140111176879365noreply@blogger.comtag:blogger.com,1999:blog-650296454261939404.post-11431754831864160722010-04-27T08:45:55.778-07:002010-04-27T08:45:55.778-07:00Good text. Too few has made the connection between...Good text. Too few has made the connection between distributors and their responsibility to create business models that make money out of the content from the creators. It's their role. When the customers show what they want distribution wise, and develop the technology for free, they choose sue the customers and use the creators as cause, biting both hands that feed them. Bad idea. Think "outside the box"!Jonhttps://www.blogger.com/profile/02826090705848501128noreply@blogger.comtag:blogger.com,1999:blog-650296454261939404.post-74152505258935343452010-04-26T20:10:19.681-07:002010-04-26T20:10:19.681-07:00A classical example is the couple who made excess ...A classical example is the couple who made excess of $1M in selling virtual real-estate on 2ndlife.Anonymousnoreply@blogger.com